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New Explosions

Posted by Andrew Luby on May 18th, 2013 at 20:13

We have been adding some new explosions to the game.  Here’s a screenshot.


Filed under: Art, Design, Eterium

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New Characters – In Game

Posted by Andrew Luby on May 15th, 2013 at 14:09

Dave has finished up with the first pass on our character kit and has created several new characters.  I have been working on rerendering our Daz3D backgrounds to match a similar art style.  Our objective with these new characters is to present a more manga appearance.  We have received a lot of negative comments about the old 3D rendered Daz3D characters and decided it would be best to just throw them all out and change the style.  We feel this new Manga style really fits the personality of the game a lot better and gives as a lot more freedom to create new characters.  Here are some in-game screenshots of the new characters and new backgrounds.


Filed under: Art, Eterium

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New Tactical and Fuel displays

Posted by Andrew Luby on May 6th, 2013 at 9:06

I’ve been working on improving the look of the tactical and fuel displays.

First up is the new Tactical Display.  For player only there is now a gauge that shows the amount of power in the shield grid.  This is useful to help keep track of shield system damage at a glance.

The new fuel gauge: functions the same, but is more detailed.


Filed under: Design, Eterium

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Cockpit Specular Map Test

Posted by Andrew Luby on May 5th, 2013 at 15:31

We decided, that while the fighters are too small to need a specular map, the cockpits would look a lot better with them.  One of the earlier versions of the Eterium 3.0 engine supported specular maps, but that had been removed as we abandoned support.  I have added back specular support for cockpits.  While it works, there is still some tweaking required.  Here is a screenshot with the new specular map on the Talwar cockpit.


Filed under: Art, Eterium

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Welcome to the Signus System

Posted by Andrew Luby on April 19th, 2013 at 20:25

I am working on polishing up the last missions of the game.  These missions take place in the Signus system.  The Signus system contains some of the hardest missions and introduces players to the heavy fighter.  Here are some screenshots.  The last screenshot takes place during a mission in the Signus system where the player is forced to fly a light fighter modified with weapons from a medium fighter (at the sacrifice of shields and maneuverability – and not enough power to shoot very many shots before recharging).


Filed under: Eterium

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New Characters

Posted by David Schoneveld on April 16th, 2013 at 10:18


The weakest link of our game has been the characters for a long time. Well thats going to change. I’ve been holding off posting images of the new characters until I was sure the style I wanted to go with. I think of it as a manga style mix between Bleach and Gundam Wing. Not exactly since I’m not as good at drawing the figure as the pros, so mine will be less dynamic in pose, but I think the look will still decent. These were test characters made whole, while I’m working on a character creation tool for us to make lots of characters from. Like lots of upper body uniform poses, pants, eyes, flight suit, etc.


Filed under: Art, Design, Eterium

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New Gameplay Trailer

Posted by Andrew Luby on April 13th, 2013 at 12:50


Filed under: Announcements, Eterium

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Collision with a Grilkath

Posted by Andrew Luby on April 12th, 2013 at 20:36

I was recording a video of Beid 1 for one of our upcoming trailers when I had a little head on collision with a severely damaged and out of control Grilkath medium fighter.  It was incredible, disorienting and had a real feeling of a thud to it, especially when the video display that shows my defense status shattered on impact.  Here’s a before and after screenshot.  (I survived the rest of the mission.  But Beid 1, being a very difficult and insane mission, left my ship in far worse shape than we see it here.)


Filed under: Eterium

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Damage Video Displays

Posted by Andrew Luby on April 11th, 2013 at 21:22

This is a work in progress.  We are looking into adding damage to the cockpit’s video displays.  This damage only occurs if the player receives extensive damage to the cockpit.  The first screenshot is from the game, while the second is combination of two screenshots to show what the final effect looks like.  The actual display information flickers between the display and distortion, so in order to represent it in a still image I had to combine two different frames together.  The damage effect is created by combining two textures together, each selected at random.  The first textures is a shatter pattern and the second is a distortion pattern.  There are different levels of damage, the one in these screenshots is the most severe, which renders the video display almost useless.

 


Filed under: Design, Eterium

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New Screenshots

Posted by Andrew Luby on April 8th, 2013 at 19:39

Been playing around back at the beginning of the game in the Lyota system doing bug fixes.  Fixed missiles decoys, made the cockpits look better and other issues that must be fixed but aren’t really worth mentioning.  While out there in the Talwar fighter, I just couldn’t help but take a few 1080p screenshots to share.  No action here, just some of the sights.

 


Filed under: Eterium

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