Character art was one of the more difficult art issues we had. Neither David nor I had sufficient character art skills to create satisfying characters. The first attempt (right) was created by me using Daz Studio. The next image over was a recreation David did attempting and anime style. Finally, we hired Chenwen to create the characters that appear in the game.
// Early Concept Art
Before David joined the team, I was developing the game alone. Here is some of my early concept art. You’ll notice closely David’s concepts followed my originals because he was intent on sticking to my original vision.
// Early Prototype Screenshots
As a programmer, the most difficult part of developing Eterium was the artwork. The early prototype of the game looked much difference than it does today, but played almost the same as the final version. Once David joined the team, our visuals really took off.