There’s no medium cruiser, no light cruiser so why heavy? These are the questions that we’ll ponder, hah. The important update here is the new engines. The engines of ships are blowing out to white in game so I’m trying a ramp to white in the emissive. We’ll see how that looks, but I’ll also do that on the fighters tomorrow morning.
edit: Also did the same treatment to the intake area, also tweaked the panels to get better alignment in areas (still not perfect but good enough for government work)
I made the color pallette consisant with the Canopus. Also removed the large numbering since the UV’s are mirrored, some would be backwards and when there are a few ships they would all have the same numbers. I left on the one set and made them small, probably too small to ever see in game. If not its a layer in photoshop that can be removed at any point too.
EDIT: New engine i/o emissive texture
EDIT Note: Gun color is wrong.
The Canopus is the main ship the player flies missions from, and it was one of the first ships I made. I wasn’t happy with it once I learned more and got into the swing of things. Also I was trying to stay true to Andrews original ideas/design (some of them) of the ship. This is the updated version. I’ll go over it once more with tweaking notes from Andrew then make the collision meshes and damaged state(s). Oh and this is missing the tiny lights/running lights pass.