There is a heavy Revi presence in the Eridani system and we cannot stick around. But first we need to get a message back to HQ informing them of the situation. Escort a courier to the Taurus Jump point. Your course has been plotted to avoid asteroids and enemy hotspots.
I’ve been working to improve the lighting on the cockpits. Originally most of the cockpit lighting was baked into the texture. Now the cockpits react to the environment a lot better. The reason I decided we needed to do this is because I am working on adding missions in the Teide System. The Teide System is a new system added to the game that has a brown dwarf star. As a result, the environment very dark and the bright cockpits looked out of place. Also I was not very happy with how the cockpits looked when launching from the carrier as they did not react to the lighting inside the landing bay like the ships do.
Screenshots of new Lighting:
Preview of the Teide System (still early in development)
We have just released a new version of the demo! (Revision 2534.02)
- The new music is now in game!
- Improved graphics and performance
- HDR lighting
- An all new 3rd mission
- A chance to encounter the new Grilkath Medium Fighter (on the final mission!)
This is from mission Lyota 5 (which is actually the 3rd mission in the demo). I was never very happy with this mission, I felt that it needed to be something a little more memorable at this point in the game. So instead of leaving it procedural, I decided to script this mission. The video also has some more of the music we have been adding to the game. This mission will be in the next update of the demo replacing the 3rd mission.
We’ve got a sample of the new music from Scott and Chris in game. Also you might notice that the graphics look better, particularly the laser effects. Eric has been working hard on improving the engine’s graphics and adding post processing effects. Check out this short video from a rescue mission in the Beid System. Stay tuned for some more videos.
Scott Manley, a Youtube personality who plays space flight games, probably best known for his great Kerbal Space Program videos, has done a playthrough video for Eterium!
He is playing our demo version 2369.02. I am very pleased with how well the game did in this video. I’m a little disappointed that he ran into a glitch where his ship was destroyed right after autopilot. We are aware of this issue and it occurs very rarely, so its hard for us to track down. Basically, a nav point was generated too close to a planet and his ship “burned up” in the atmosphere.
We are also addressing some of his concerns (please note: The fixes mentioned are not yet in our latest demo):
- Music: We just had some musicians join our team and they are making some great music for us. Stay tuned, we’ll have some samples soon.
- Scott couldn’t figure out how to land! That’s our fault. We have already corrected this problem. Coming to a stop at any point in the landing bay will end the mission.
- The landing bay on Lyota Station is oddly position. The autopilot will bring you out lined up for approach, but I think we need to add something to make that more obvious
- I love the part where he is flying through the asteroid fields saying they are too easy and then BOOM, his ship explodes! For the record, the asteriod fields in the first and second missions are intentionally easier. They get more difficult as the game progresses. Also there will be combat in asteroid fields as well.
- We are working to improve joystick control. You could help us out if you have a joystick by downloading the demo and leaving your feedback on our forums!
We have released a new demo with some new features and bug fixes! Please help us test the demo and report any problems on our forums.Download Demo
Summary of what’s new:
- Bug fixes including more responsive keyboard controls
- Improved docking bay lighting (we are still working on making this better!)
- Better explosions with debris! (work in progress)
- New blackout/redout effects
Many of you have played the Eterium demo and left us some great feedback. I’m am very pleased to see that many of you are as excited about this game as we are. We see the same potential in Eterium as you do and we know that with a little bit of funding we can make Eterium even better. The funding we need would allow our team to commit themselves full-time, it will give us much needed resources to hire a new character artist, add new sound fx, improve the graphic quality and hire musicians. As a stretch goal, we want to add voice acting the game! For this reason, we have decided to launch a kickstarter campaign to raise the necessary funding. I encourage you to check out our kickstarter page and if you see something you like please help contribute to Eterium’s success! Thank you.
I’ve been working on better explosions. I realize that in the demo, all the explosions look the same and the debris field are difficult to see. I’ve been working on improving the look of the debris, but there is still a lot of work left on the debris. I’ve also been working to make all the explosions look a little bit different and brightening the core of the explosions. Here are a couple of screenshots showing the progress so far.