Media

// Screenshots

DamagedStrikal FlyingWithTheMilitia IceWindLyotaLaunch MultipleStrikal StrikalInSights0419-01 0419-02 0419-03 0419-04 0419-05 0419-06

// Wallpapers

AlexandriaVsDestroyer2560x1440
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FreighterAttack2560x1440
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CanopusWallpaper2560x1440
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dreadnaught_2560x1440
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LyotaLaunch_2560x1440
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Farragut2560x1440
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// Art

allUEA canopus3 changdao1 corvetteTexture2 corvetteTexture3 FRV_LyotaSpaceStation heavyFighter revi_cruiser1 Revi_Dreadnaught revi_grilkath1 revi_heavyFighter TalwarLightFighter UEA_Changdao UEA_Freighter1 UEA_HeavyCruiser1

Character art was one of the more difficult art issues we had.  Neither David nor I had sufficient character art skills to create satisfying characters. The first attempt (right) was created by me using Daz Studio. The next image over was a recreation David did attempting and anime style. Finally, we hired Chenwen to create the characters that appear in the game.

Final Characters

 BansheeSketch  animeAllTestNewCharacters

// Early Concept Art

Before David joined the team, I was developing the game alone. Here is some of my early concept art. You’ll notice closely David’s concepts followed my originals because he was intent on sticking to my original vision.

Early Concept: Canopus and Destroyer Early Concept: Canopus Early Concept: Changdao Early Concept Art Early Concept Art Early Concept: Sagaris

// Early Prototype Screenshots

As a programmer, the most difficult part of developing Eterium was the artwork. The early prototype of the game looked much difference than it does today, but played almost the same as the final version. Once David joined the team, our visuals really took off.

Early Prototype Early Prototype  Early PrototypeEarly Prototype Screenshot Early Prototype Screenshot Early Prototype