Fighters Preparing for Launch
I have added fighters preparing for launch and on the elevators on the flight decks of Lyota Station and the Canopus.
I have added fighters preparing for launch and on the elevators on the flight decks of Lyota Station and the Canopus.
One of the complaints that we have had while play testing Eterium was that the navigation hazards like asteroid fields and mine fields were too difficult for some players. Unlike the enemy AI, nav hazard difficulty did not dynamically adjust. Adjusting difficulty for a nav hazard is much more difficult than an enemy AI. The [...]
Note: These updates will not be added to the demo (anytime soon). We are pushing forward with development of the rest of the game and releasing another build of the demo, with just certain new features integrated, would take a lot of time. So these are proposed changes, many of them already implemented in the [...]
We have posted Eterium to Steam Greenlight. Head on over there and give us a vote! http://steamcommunity.com/sharedfiles/filedetails/?id=148853023
The Eterium Demo is now live! The demo includes four missions from the first chapter. Head over to our demo page and check it out! We could use your help to test Eterium on new systems. We would also appreciate any feedback. Our forums are now online, so once you have the demo, head over [...]
We have added a lot to the game as we prepare our demo (available soon!). Here’s a new trailer showing off the latest Eterium has to offer.
We have been adding some new explosions to the game. Here’s a screenshot.
Dave has finished up with the first pass on our character kit and has created several new characters. I have been working on rerendering our Daz3D backgrounds to match a similar art style. Our objective with these new characters is to present a more manga appearance. We have received a lot of negative comments about [...]
I’ve been working on improving the look of the tactical and fuel displays. First up is the new Tactical Display. For player only there is now a gauge that shows the amount of power in the shield grid. This is useful to help keep track of shield system damage at a glance. The new fuel [...]
We decided, that while the fighters are too small to need a specular map, the cockpits would look a lot better with them. One of the earlier versions of the Eterium 3.0 engine supported specular maps, but that had been removed as we abandoned support. I have added back specular support for cockpits. While it [...]