David and I have been working on adding new planets to replace the poor quality procedural planets. Here is what we are currently working on for Lyota.
There’s a whole new landing bay but its not textured yet (the new objects the bay is textured) But here’s a peak at the new exterior texture. I learned a lot, and would make a more modular station next time. Also more specific shapes, less 90 degree angles, but that’s really getting to another aesthetic. Next time. This one is getting close. More tweaks on the texture once Andrew gets back and we maybe paint it a bit add some things here and there. But the new idea is there.
Whats this? There are no other ships scheduled to be made!?!? Well I’ve been working on a big Space Station update (textures and landing bay) and got a little bored last night. So I bashed a few things around and came up with this ship. I liked it and through maybe its the FRV Interceptor that got cut. Well whatever it is you’re not going to fly it b/c I’m not making another cockpit for it, haha. It doesn’t have logo’s or anything on it, so it’d need some more work but I’m not really supposed to be making this anyway so… we’ll see what happens to our “Interceptor”
Dave and I have been busy bug fixes, adding final features and basically polishing the entire game. Dave has spent a lot of time recently redoing all the cockpits. After looking at his new cockpits, I realized how much the simple radar detracted from the look. So ten minutes in Photoshop later and we got ourselves a new radar. Check it out! Also take a look at the great detail Dave has put into this cockpit!
I was watching an episode of Star Trek Enterprise and I got the idea to have asteroid fields have dust clouds. I originally had the clouds the same intensity as on the show, but I felt it was too sharp a contrast to the normal background of the current sector, so I drew it back a bit. Here is a screenshot, notice the yellowish dust color.