I think a subtle height map adds a nice bit of detail. Its not perfect and we’ll see how the engine handles it. Also tweaked other areas of the texture.
Here are the Heavy Fighter refinements in game. This cockpit looks amazing in stereo 3D!
Huge overhaul of the heavy fighter. I felt like it was too flat, and didn’t feel immersive like you were in the cockpit. I didn’t want to do a whole redesign so its got a lot of what was there just refined.
David updated the Sagaris cockpit.
We’re going over some assets with another level of refinement. Here is the new Talwar cockpit screen grab from maya not in game yet…
I felt like the Sagaris needed a make over, I only wanted to update the guns but ended up doing a whole new UV and texture pass, and even some minor geometry changes.
David, Eric and I have been working together to greatly improve the looks and simulation of the asteroid fields. Check out these new screenshots. We are still working to make the asteroids look even better!
We have gotten many comments about the character art being the weakest part of Eterium. It’s not easy doing character art and for a majority of the game’s development, I have been working alone (I’m a programmer, not an artist). The characters I used were purchased from Daz3D and modified using Daz Studio. David and I have been working together to try and improve the look of the characters. Starting over from scratch and making them properly is just out of the question at this time. As close as we are to releasing, it would add an unacceptable amount of time to our release schedule. So what we’ve come up with was some lighting fixes, camera angle fixes and a bunch of photoshopping. Here is a sample of the update character art. I think you’ll agree that this is a major improvement over the previous art. While still not at the level we would like, the Eterium team is currently made up of only 2 programmers and 1 artist, we simply don’t have the resources to bring the character to the level we want. Since the game’s focus is on space combat and not characters, I think this is a fair compromise.
We’ve been working on a lot of bug fixes and polish features lately, which is why there has not been many updates. I just added the new gas planets to the Signus system and thought I’d share a screenshot.