New Explosions
We have been adding some new explosions to the game. Here’s a screenshot.
We have been adding some new explosions to the game. Here’s a screenshot.
Dave has finished up with the first pass on our character kit and has created several new characters. I have been working on rerendering our Daz3D backgrounds to match a similar art style. Our objective with these new characters is to present a more manga appearance. We have received a lot of negative comments about [...]
We decided, that while the fighters are too small to need a specular map, the cockpits would look a lot better with them. One of the earlier versions of the Eterium 3.0 engine supported specular maps, but that had been removed as we abandoned support. I have added back specular support for cockpits. While it [...]
The weakest link of our game has been the characters for a long time. Well thats going to change. I’ve been holding off posting images of the new characters until I was sure the style I wanted to go with. I think of it as a manga style mix between Bleach and Gundam Wing. Not [...]
…And here are a couple in-game screenshots.
Yes I re-worked the re-worked Corvette. We realized our poly count was probably lower than it needed to be, while out texture rez was probably at it’s max. So I want back and added in some details which more or less completely changed the Corvette. This took all weekend actually as I basically rebuilt it completely from [...]
I think a subtle height map adds a nice bit of detail. Its not perfect and we’ll see how the engine handles it. Also tweaked other areas of the texture.
Here are the Heavy Fighter refinements in game. This cockpit looks amazing in stereo 3D!
Huge overhaul of the heavy fighter. I felt like it was too flat, and didn’t feel immersive like you were in the cockpit. I didn’t want to do a whole redesign so its got a lot of what was there just refined.
David updated the Sagaris cockpit.