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New Explosions

Posted by Andrew Luby on May 18th, 2013 at 20:13

We have been adding some new explosions to the game.  Here’s a screenshot.


Filed under: Art, Design, Eterium Comments Off

New Characters – In Game

Posted by Andrew Luby on May 15th, 2013 at 14:09

Dave has finished up with the first pass on our character kit and has created several new characters.  I have been working on rerendering our Daz3D backgrounds to match a similar art style.  Our objective with these new characters is to present a more manga appearance.  We have received a lot of negative comments about [...]


Filed under: Art, Eterium Comments Off

Cockpit Specular Map Test

Posted by Andrew Luby on May 5th, 2013 at 15:31

We decided, that while the fighters are too small to need a specular map, the cockpits would look a lot better with them.  One of the earlier versions of the Eterium 3.0 engine supported specular maps, but that had been removed as we abandoned support.  I have added back specular support for cockpits.  While it [...]


Filed under: Art, Eterium Comments Off

New Characters

Posted by David Schoneveld on April 16th, 2013 at 10:18

The weakest link of our game has been the characters for a long time. Well thats going to change. I’ve been holding off posting images of the new characters until I was sure the style I wanted to go with. I think of it as a manga style mix between Bleach and Gundam Wing. Not [...]


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New Corvette in Game

Posted by Andrew Luby on February 26th, 2013 at 9:35

…And here are a couple in-game screenshots.  


Filed under: Art, Eterium Comments Off

New Corvette, Again?

Posted by David Schoneveld on February 25th, 2013 at 20:51

Yes I re-worked the re-worked Corvette. We realized our poly count was probably lower than it needed to be, while out texture rez was probably at it’s max. So I want back and added in some details which more or less completely changed the Corvette. This took all weekend actually as I basically rebuilt it completely from [...]


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Corvette Tweaked Textures with Height Map

Posted by David Schoneveld on February 19th, 2013 at 7:56

I think a subtle height map adds a nice bit of detail. Its not perfect and we’ll see how the engine handles it. Also tweaked other areas of the texture.


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Heavy Fighter Cockpit in Game

Posted by Andrew Luby on February 18th, 2013 at 19:39

Here are the Heavy Fighter refinements in game.  This cockpit looks amazing in stereo 3D!


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Re-worked Heavy Fighter Cockpit

Posted by David Schoneveld on February 18th, 2013 at 13:09

Huge overhaul of the heavy fighter. I felt like it was too flat, and didn’t feel immersive like you were in the cockpit. I didn’t want to do a whole redesign so its got a lot of what was there just refined.


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Sagaris Cockpit Refinements in Game

Posted by Andrew Luby on February 16th, 2013 at 9:48

David updated the Sagaris cockpit.


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