Yes I re-worked the re-worked Corvette. We realized our poly count was probably lower than it needed to be, while out texture rez was probably at it’s max. So I want back and added in some details which more or less completely changed the Corvette. This took all weekend actually as I basically rebuilt it completely from scratch. So hopefully I will be able to do something like this for other larger ships.
There’s a whole new landing bay but its not textured yet (the new objects the bay is textured) But here’s a peak at the new exterior texture. I learned a lot, and would make a more modular station next time. Also more specific shapes, less 90 degree angles, but that’s really getting to another aesthetic. Next time. This one is getting close. More tweaks on the texture once Andrew gets back and we maybe paint it a bit add some things here and there. But the new idea is there.
Whats this? There are no other ships scheduled to be made!?!? Well I’ve been working on a big Space Station update (textures and landing bay) and got a little bored last night. So I bashed a few things around and came up with this ship. I liked it and through maybe its the FRV Interceptor that got cut. Well whatever it is you’re not going to fly it b/c I’m not making another cockpit for it, haha. It doesn’t have logo’s or anything on it, so it’d need some more work but I’m not really supposed to be making this anyway so… we’ll see what happens to our “Interceptor”