I’ve been working to improve the lighting on the cockpits. Originally most of the cockpit lighting was baked into the texture. Now the cockpits react to the environment a lot better. The reason I decided we needed to do this is because I am working on adding missions in the Teide System. The Teide System is a new system added to the game that has a brown dwarf star. As a result, the environment very dark and the bright cockpits looked out of place. Also I was not very happy with how the cockpits looked when launching from the carrier as they did not react to the lighting inside the landing bay like the ships do.
Screenshots of new Lighting:
Preview of the Teide System (still early in development)