Intro Cinematic Screenshots
Here are a few of screenshots from the beginning of the intro cinematic (work in progress).
Here are a few of screenshots from the beginning of the intro cinematic (work in progress).
Republic Pilot “Tag” and I closing in to take out a crippled S’tra light fighter during the Lyota Campaign. I need to work on the thruster trails, I have not done any work on them since the new ship models were added. Also the cockpit colors are just a pallette shift for now. I want [...]
I’ve put some more work into the HUD. I wanted something a little more complex and decorative to better fit in with the new cockpits. Here’s what I’ve got so far.
Here are a couple more Talwar screenshots from the first mission of the game.
The Talwar cockpit in game. There are still some minor tweaks to do. The HUD display is definitely not final.
First texturing pass, the shaders will still need tweaking and I’m not happy with the buttons/switches. I’d like to see more detail in them and more shape, as the brightness washes out that currently. The green box represents what I want the main view to be with the boarder elements there for camera shake ‘n [...]
I mocked a little more of the texture up on this, so its a maya render with some of the images of gameplay elements and some of textures. The final won’t look as busy as this since things like the keyboard will be dialed down, along with balancing textures so its not distracting to find [...]
Blocked in Sagaris cockpit. Rendered in vray so not everything is showing up, and the screens have photoshopped what I want eventually to be on them there.
Ok this is a maya render but I wanted to give a better sense of the cockpit. I think the blocking made it look too old, not futuristic… well somewhat. Anyway this is still w/o textures only the keyboard. Everything right now looks plain w/o the details the texture will bring. Its also has the [...]