Posted by Andrew Luby on April 28th, 2012 at 21:58
Here are a few of screenshots from the beginning of the intro cinematic (work in progress).
Posted by Andrew Luby on April 24th, 2012 at 21:23
Posted by Andrew Luby on April 22nd, 2012 at 14:43
Republic Pilot “Tag” and I closing in to take out a crippled S’tra light fighter during the Lyota Campaign. I need to work on the thruster trails, I have not done any work on them since the new ship models were added. Also the cockpit colors are just a pallette shift for now. I want [...]
Posted by Andrew Luby on April 21st, 2012 at 14:06
I’ve put some more work into the HUD. I wanted something a little more complex and decorative to better fit in with the new cockpits. Here’s what I’ve got so far.
Posted by Andrew Luby on April 17th, 2012 at 22:23
Here are a couple more Talwar screenshots from the first mission of the game.
Posted by Andrew Luby on April 17th, 2012 at 22:14
The Talwar cockpit in game. There are still some minor tweaks to do. The HUD display is definitely not final.
Posted by David Schoneveld on April 16th, 2012 at 6:53
First texturing pass, the shaders will still need tweaking and I’m not happy with the buttons/switches. I’d like to see more detail in them and more shape, as the brightness washes out that currently. The green box represents what I want the main view to be with the boarder elements there for camera shake ‘n [...]
Posted by David Schoneveld on April 12th, 2012 at 5:57
I mocked a little more of the texture up on this, so its a maya render with some of the images of gameplay elements and some of textures. The final won’t look as busy as this since things like the keyboard will be dialed down, along with balancing textures so its not distracting to find [...]
Posted by David Schoneveld on April 10th, 2012 at 19:46
Blocked in Sagaris cockpit. Rendered in vray so not everything is showing up, and the screens have photoshopped what I want eventually to be on them there.
Posted by David Schoneveld on April 7th, 2012 at 9:53
Ok this is a maya render but I wanted to give a better sense of the cockpit. I think the blocking made it look too old, not futuristic… well somewhat. Anyway this is still w/o textures only the keyboard. Everything right now looks plain w/o the details the texture will bring. Its also has the [...]