Posted by David Schoneveld on March 31st, 2012 at 17:26
This Revi Transport is the last ship we’ve listed to be blocked in. Had to change it from the model my friend made to get it more inline with the style the Revi ships have.
Posted by David Schoneveld on March 30th, 2012 at 8:13
I needed an emission map for the Lyota Space Station. Unlike all the ships that have at least a temp emission map from shader assignment the space station did not. So I wanted to quick slap some emissive textures on it. I think it turned out kinda cool. This is all temp who knows how [...]
Posted by David Schoneveld on March 30th, 2012 at 7:02
I wasn’t happy with the Mjolnir for a while, b/c its a major ship in the game that you fly off of and see quite a bit. I spent a lot of time re-re-re-designing it, trying to keep what we liked and what the story asked for, at the same time trying to make it [...]
Posted by David Schoneveld on March 28th, 2012 at 14:52
Andrew designed this ship and I made it much more elaborate to match the UEA style. Game play wise it will be kinda fun to fly into the side of the ship. Anyway, This is one of the last major blocking tasks lest. I made a goal of this Sunday (3/31) model blocking, tmp UV’s, [...]
Posted by David Schoneveld on March 20th, 2012 at 19:24
This is the last of the major blocking elements needing to be done. There is still a lot of modeling work to do but its building up ships that already have their shape, refining, edited, not to mention UV and textures. We’re almost to all ships blocked into game!
Posted by David Schoneveld on March 18th, 2012 at 11:29
Updated light freighter, and did some UV’ing.
Posted by David Schoneveld on March 18th, 2012 at 10:33
The corvette was made sort of in its own world not really to scale. So once that became an issue, I needed to redo the cockpit area and the engines were a little big. That will require some re-UV’ing and texture fixes but it won’t be that hard.
Posted by David Schoneveld on March 18th, 2012 at 7:39
Fastest ship ever. Made this in less than an hour b/c I tore off the top of the destroyer and put it on backwards onto a block, added engines, done! 120 meters in length, I imagine it could be a transport or a small freighter.
Posted by David Schoneveld on March 15th, 2012 at 11:13
Not the most exciting update but its a key element in game play. The Jump Buoy is the only place where small-mid size cap ships can jump from (large can jump from anywhere) and where all ship have to jump to.
Posted by David Schoneveld on March 15th, 2012 at 8:37
Needed to scale some things to make the light fighter work with the human scale, not quite as light an nimble but still works. Also shorter than used to be 30 meters but is now only 22