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New Dreadnaught scale down old

Posted by David Schoneveld on February 28th, 2012 at 10:29

Came up with this concept and decided it looked bigger than the Dreadnaught so we’ll scale down the old dreadnaught to be a carrier and make this the new “super class” Dreadnaught


Filed under: Art, Design, Eterium Comments Off

Working on the Second Mission

Posted by Andrew Luby on February 20th, 2012 at 20:03

David has not had a chance to work on the assets required for this mission yet, so all the assets used here are programmer art.  When David is done, everything will look a whole lot better.  I’ve been working on the intro cinematic for mission 2.  Not all missions will have an intro cinematic, but [...]


Filed under: Coding, Design, Eterium Comments Off

Revi Destroyer Spotted in the Wild

Posted by Andrew Luby on February 19th, 2012 at 14:59

Here are a few screenshots showcasing the new Revi Destroyer in game.


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Revi Destroyer Textured

Posted by David Schoneveld on February 13th, 2012 at 22:44

is it ever done? hah never, but this is close enough. Its not to scale, well none of the ships are really to scale. I need to rescale them all before next export. I’m learning a lot about texturing and UV’ing. Every time I do a ship it looks better than the previous ships. I’ll [...]


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Revi Destroyer WIP

Posted by David Schoneveld on February 7th, 2012 at 22:19

Work in progress Destroyer. No textures but the shape is getting close to done.


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